Trent

Results 127 comments of Trent

Ok, moving the location of the `.dylib` files out of the godot project directory allowed hot reload to work again. I guess this is okay for development, but for builds...

I'm doing something similar to what ian mentioned with protobuf (tonic) generated code for a grpc server. I have a separate crate in the workspace that only contains the generated...

> I guess conversion to gltf is the discussion here Yes. Bevy seems quite gltf-centric so converting to gltf is probably the most feasible option that also avoids increasing the...

@VitalyAnkh I agree that native support would be the best version of support. But my thoughts are that the fbx -> gltf route is much more palatable for the Bevy...

Seems like Blender contributors are prototyping integrating [ufbx](https://github.com/ufbx/ufbx) too. [Issue](https://projects.blender.org/blender/blender/issues/131304) and [PR](https://projects.blender.org/blender/blender/pulls/132406). I just saw that ufbx is a single source file C99/C++11 library, so it's possible generating Rust bindings...

An alternative to conventional commits is require all PRs also add to the changelog as part of the PR.

Hey! Thanks for creating this issue :) I'm pretty sure the .net/unity confusion is an issue I knew about previously and should have been already fixed before the most recent...

> Though I haven't found a way to get kondo.exe to tell me what type of project it thinks it is. That `(.NET)` is directly outputing the name of the...

Oh, as an aside, I'm creating a terminal interface for this tool in an upcoming version. As a user of the GUI on windows, is that something you'd consider using,...

Thanks for opening this issue :) if you'd like this feature before I get around to it I'm happy to help you through the process of contributing. Here's a similar...