taylank
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taylank
The observable below will not emit anything when the space bar is pressed. `Observable.EveryUpdate().Where(_ => Input.GetKeyDown(KeyCode.Space))` Meanwhile using an Input.GetKey() predicate does capture the key being held down as expected....
Sorry if this is not the right place to pose this question, I could not find a Unity forum for Crest. I'm wondering what my options are if I want...
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