Tatjam

Results 35 issues of Tatjam

Oceans are mostly spherical (or ellipsoidal) so we could just draw a single quad and generate the sphere directly on the GPU. Other water bodies would use the old system

idea

We should simulate the fluids inside of the tanks and its motions through the vehicle on a more or less accurate way. The system should avoid being "rocket-centric" as airplanes...

flight
engine
game

If specular and irradiance map resolutions are different PBR breaks, this should be easy to fix. The error must be in Cubemap.cpp

bug
good first issue
graphics

For some reason tangent mapping leads to ugly gaps in the normal map of the mesh. This may be an issue with Blender exporting the tangents, or maybe an issue...

bug
engine
graphics

This is the technique used by Principia, it gives more accurate solar system evolution and should be faster

flight
engine

This will improve editor usability as machines will have a logical position within the piece. We may leave the standard centered "polygon" mode for machines which have no position. Implementation:...

enhancement
editor

This feature should be implemented using an extra entry on the game config which allows toggling on or off OpenGL 3.3 compatibility mode. As of now the only code using...

enhancement
engine

For example, junctions could have a checkbox to be 3-port or 4-port, instead of having two separate machines for each type. This is more ergonomic for the user

# Logical Connections (_Formerly Wiring_) - Wiring is done in the wiring interface of the editor, where you can see in 3D the machines in the vehicle. - Wiring allows...

This doesn't include terminal debug messages, only strings shown to the user via GUI. The process is simple: - Find a bare string in the source code that is used...

good first issue
game