tanyq198617
tanyq198617
我用的是unity 2019 4.40的版本,通过上面那两个连接方式处理完后,还是没能成功,还是同样的错误,我看我自动化打包化打包的日志的时间记录也是正常注入了,但一出完包,装上手机就报没注入,实在没招了,我把日志也贴出来,麻烦大伙帮忙瞅一眼。 [custom_build.log](https://github.com/Tencent/InjectFix/files/14076174/custom_build.log) [unity_build.log](https://github.com/Tencent/InjectFix/files/14076175/unity_build.log)
BuildPlayer begin_time==============>20240128120715 PlayerAssets.updateInfoURL=>https://lbq-sandbox-1253412057.cos.ap-beijing.myqcloud.com/Assets/Sandbox/iOS/202401262040/updateinfo.json PlayerAssets.downloadURL=>https://lbq-sandbox-1253412057.cos.ap-beijing.myqcloud.com/Assets/Product/iOS 执行到了 OnAssemblyCompilationFinished 编译完成: Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll time=>20240128120955 执行到了 OnAssemblyCompilationFinished 编译完成: Library/ScriptAssemblies/Assembly-CSharp.dll time=>20240128121011 执行到了 OnAssemblyCompilationFinished 编译完成: Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll time=>20240128121126 编译完成: Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll time=>20240128121126 执行到了 OnAssemblyCompilationFinished 编译完成: Library/PlayerScriptAssemblies/Assembly-CSharp.dll time=>20240128121140 编译完成: Library/PlayerScriptAssemblies/Assembly-CSharp.dll time=>20240128121140...
> 您好,注入失败的问题解决了吗,啥原因啊?我今天也遇到了这个问题 已经解决了,要注入stagetemp那个阶段的dll才行