Michael Tang

Results 6 issues of Michael Tang

Initial API proposal for just the acceleration structure part of adding ray tracing support. Once the API design is set, we can implement (and smoke test) and then move on...

Gfx-rs recently got mesh shader support (#3236) on Vulkan (#3253) and this issue is intended to track adding similar support on DX12. Mesh shading was added to DX12 as a...

type: feature
status: ready for work
platform: Windows
backend: DirectX-12

- Prototype implementation in response to #1387. - Only implemented for Windows - Implemented using `Arc` (I'm unsure of the exact implications here!) - Tested by running `cargo run --example...

type: api

Hi, would `ash` consider adding extension metadata to the generated output? In addition to `name`, I'm referring to the following fields in `vk.xml`'s `` tag: - `requiresCore`: the API version...

enhancement

Currently [`embed.js` decides to actually enable the UI](https://github.com/benvanik/WebGL-Inspector/blob/master/core/embed.js#L102) only if the value passed to `HTMLCanvasElement.getContext()` is one of: `["moz-webgl", "webkit-3d", "experimental-webgl", "webgl"]`. WebGL 2 can be instantiated with the string...

Hi, I've been playing around with implementing a WebGPU backend using `wgpu-rs`. I'm basing my current work a lot off the metal backend (in my mind, WebGPU is a very...

enhancement