Raul Tambre

Results 36 comments of Raul Tambre

Yeah, just tried implementing this. Remembered why OpenGL is horrible. Extensions and everything simply... no. I ain't doing it.

I don't think the perfomance might be the main priority. In the test GUI demo I can more or less easily achieve 3500-4000fps. That's quite fast. I don't think I'll...

First step would be to [enable IPv6 support for the droplet](https://www.digitalocean.com/community/tutorials/how-to-enable-ipv6-for-digitalocean-droplets#enabling-ipv6-on-an-existing-droplet). Enabling IPv6 on existing droplets entails adding the appropriate interfaces, which is accurately described in that tutorial. Check if...

@mrexodia You don't need a HiDPI monitor to enable DPI scaling. In Windows 10 you can simply go into Settings -> System -> Display, [select a DPI scaling factor](https://i.imgur.com/uh5wdTt.png) and...

Seeing the same issue with CMake 3.18 + Clang 12.0.0 trunk but only in C++20 mode: ``` # /usr/bin/c++ -Dkj_http_EXPORTS -I../c++/src/kj/.. -g -fdebug-prefix-map=/opt/xinux/deb/capnproto=. -Wformat -Werror=format-security -O3 -march=skylake -Wdate-time -O2 -g...

I tried to use this, but got consistent segfaults. The current master or the compatibility mode worked fine. I used a full LLVM 13 (master) toolchain (clang, libc++, compiler-rt). Don't...

@themarpe Investigated and I'm no longer able to reproduce. Was probably caused by a dirty build directory. From the few runs I did with this vs master the result seemed...

I would also definitely like to integrate ProDBG into my quite bad GameBoy emulator, that needs quite a bit of debugging currently.

We're still at work reverse-engineering various parts of the N-Gage. Unfortunately the knowledge of the boot process is lacking. We'd also be interested in the contents of the ROM chips...

@jan-kleks No, I have not. I doubt anyone else has bothered to dump them before. Although if there are people willing to do that themselves on there, then I think...