Lior Tal
Lior Tal
Here's a snippet from AndroidFacebookGameObject: ``` internal class AndroidFacebookGameObject : MobileFacebookGameObject { protected override void OnAwake() { AndroidJNIHelper.debug = Debug.isDebugBuild; CodelessIAPAutoLog.addListenerToIAPButtons(this); } void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; } void...
I am actually not sure this is a problem with Rider, or is a general problem with how the Unity debugging layer works, but giving it a try here as...
#### Bug description I am trying this package with Unity 2020.3.29, but it doesn't seem to work during Unity compilation. - Version of analyzers assembly: 1.14.0 - Analyzer rule: ALL...
## Checklist - [x] I've updated to the latest released version of the SDK - [x] I've searched for existing [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues) - [x] I've looked for existing answers on...