Lior Tal

Results 18 comments of Lior Tal

Thanks for the reply @a-maurice I will give that a look, but i am not sure how this solution would work in the context of a Unity game (and not...

@bdovaz and @sailro i don't think they have any plans to support this in 2020 LTS version (which is ending its support in a few months). Here's the reply i...

@ivoras isnt this possible with my suggested fix here? Would you like ne to create a simple static method just like u described? Would that help in any way?

@ivoras here is a rough sketch of such a method: ``` public static void BuildAssetBundlesByName(params string[] assetBundleNames) { // Argument validation if (assetBundleNames == null || assetBundleNames.Length == 0) {...