takaaptech

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Same on Android version 6.0. Please help and fix as it is a very big number of the crash on the console ![image](https://user-images.githubusercontent.com/6276251/101432194-fd91a880-393a-11eb-8c72-80c7fe161c69.png)

![image](https://user-images.githubusercontent.com/6276251/101432250-18641d00-393b-11eb-8389-6404b035da20.png)

@endel Please support both TCP and UDP as we can use UDP for send moving of player for the smooth transition. Thanks!

Hi @alexclooze Yes, I can get the node name that way, and call some Function that needs the node name like this: ProcessNode (string nodeName, TomlTable node ) But I...

I think it is relate https://forum.unity.com/threads/opening-file-failed-opening-file-archive-cab-ca6e2cdc278a53641b19581a975bffc5-cab-ca6e2cdc278a53641.488402/

Hi @beinteractive ! anchoredposition for set delta position before moving by tween And maybe other properties from the doc here https://docs.unity3d.com/ScriptReference/RectTransform.html Thank so much!

I wish that i could :)

Hi @debox-dev My game is realtime Pvp with have room for 1 vs 1. It is just a small game so I think for now it is just from 1000...

Hi @debox-dev I think clients to connect directly to each other would be a good start. It is great if you can document both ways, connect directly and dedicated an...

Hi @miguel12345 ! Thank so much for supporting it! Just curious, is there any problem if we call Circle.Draw(circleInfo) every frame (Inside Update function) ? I know it is the...