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A utility-first CSS framework for rapid UI development.

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**What version of Tailwind CSS are you using?** 3.0.11 **What build tool (or framework if it abstracts the build tool) are you using?** Next.js + Webpack on a monorepo **What...

**What version of Tailwind CSS are you using?** v3.0.2 **What build tool (or framework if it abstracts the build tool) are you using?** Parcel 2 👋 **What version of Node.js...

This is based on #7679 - the versions being used are listed there. I ended up setting up test-case project here: https://github.com/javornikolov/tailwindcss-issue-7679 There is Github Actions CI job which outlines...

This will allow us to use the fallback plugin if there are 2 colliding plugins given a certain arbitrary value that's indistinguishable in either plugin. Normally we would then require...

There are type validators in `dataType.js` referencing [CSS Types](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Types), but splitting the basic data types([\](https://github.com/tailwindlabs/tailwindcss/blob/master/src/util/dataTypes.js#L62) and [\](https://github.com/tailwindlabs/tailwindcss/blob/master/src/util/dataTypes.js#L87) ) is not a good solution for further maintenance and development. We can...

Tailwindcss 3.1.8 Engine: playground/vite + react Describe: if you add a class for a half value, then the class of the zero value automatically goes into the bundle

**What version of Tailwind CSS are you using?** v3.1.8 or Insiders (4fddd2d) **What build tool (or framework if it abstracts the build tool) are you using?** tailwind cli **What version...

There's a lot of oddities around `@apply`, it's implementation, what it supports and doesn't. Ultimately this produces a lot of unexpected behavior because people expect it to work one way...

I'm trying to create a plugin for Tailwind 3.1.8, but when I use variables on colors with the new syntax - `rgb(var(--primary) / )` - the color stop working. I...

This PR adds experimental hot paths written in Rust and sets us up to gradually rewrite hot paths into Rust if required.