t9999clint
t9999clint
touch screens and stylus inputs did exist for ms-dos. They were just not very widely used. It's definately possible, but I doubt it'd be simple
I think the demand for Glide support is greater than you'd think. There's around 10+ games that use it, and even more if you count sourceports. Off the top of...
> I don't think I currently have the resources to > investigate this (and other 100+) topic. I 100% understand, this is not a high priority thing at all. This...
I took a quick glance at the PCem voodoo code https://bitbucket.org/pcem_emulator/pcem/src/default/src/vid_voodoo.c Now I have very little programming experiance, and even less in C (I studied Java, and C++ back in...
Thanks for sharing that because I really loved that vid, but I'm not so sure that's a good example on why 3DFX support would be needed on DOSEMU2. There are...
Voodoo acceleration on DosEmu2 would easily be the fastest way to play MS-DOS glide games. Nothing else would even come close, other than maybe this... https://www.vogons.org/viewtopic.php?f=24&t=60950
they made their own wrappers/drivers for qemu passthrough https://github.com/kjliew/qemu-3dfx/tree/master/wrapper. This is why I was saying that would be faster. (faster in performance, not necessarily faster to implement) But a DOS...
Glad to know there's a XP branch already available. I'll give it a shot, hopefully it'll be good enough for now. Regarding PCI passthrough of Soundblaster cards, I've had to...
bjb43, most games don't seem to work but a bunch still do. Windows XP support is somewhat working with Pachuco's fork, so It's a good start at least. There's a...
NT4.0 I think was the first version of Windows that supported multiple cores. None of the Win9X operating systems supported more than one core. There are hacky workarounds, but it's...