syntheticbit

Results 7 comments of syntheticbit

> Also, just saying, but the crash reporter showing up every time after exiting is the only issue remaining with this game. That's an issue with the game as this...

When this happens, the developer console shows the following messages: ``` renderer.js:2 VIDEOJS: WARN: using Vhs.BANDWIDTH_VARIANCE is UNSAFE be sure you know what you are doing (anonymous) @ renderer.js:2 renderer.js:2...

Perhaps this report should be merged with https://github.com/ValveSoftware/steam-for-linux/issues/12005 I did a cursory search and missed this issue reported just a few weeks ago.

> However in my case, I can say that it was only happening when on dual stack with ipv6 I just tried disabling IPv6 and I do not see the...

I did a little deeper digging into this. The Steam client appears to query https://api.steampowered.com/IContentServerDirectoryService/GetServersForSteamPipe/v1/?cell_id=REPLACE_ME&max_servers=30&launcher_type=0&ipv6_public=REPLACE_ME for a list of servers to connect to. It shows one server with priority_class 6,...

> I guess one could create a reverse https proxy and filter the priority class 6 (like a simple node.js app), with self signed certificate and adding it to the...

The comment https://github.com/bottlesdevs/Bottles/issues/3905#issuecomment-3160420226 has details. > Bottles doesn't use the proton script to set the correct environment variables so at least for now you need to set WINENTSYNC=1.