Anish Mishra
Anish Mishra
I'm a bit divided on this. I’d really like to see this option available, but I’m also concerned since the support is only partial. I don’t have direct experience with...
> Moreover, even though Google mentions Google Play Games Services as a requirement, apps without it are still fully supported for Play Instant. Interesting. I'm not against adding this option...
> ✅ Warning when exporting without a custom export template has been added, since the default templates are too large to meet Instant Play constraints. > ⚠️ Size check for...
> @syntaxerror247 Just following up on your last comment — were you able to find time to test this with the demo project as you mentioned? No worries if not,...
@slabgames Thanks for the PR. Since this is for the 1.x version, it should target the 1.x branch instead of master. Please update the base branch.
`Engine.get_copyright_info()` and `Engine.get_license_info()` should only return licenses used by the Godot engine. We should definitely create a new method for this, like `ProjectSettings.get_license_info()`.
I was reminded about this proposal because of a recent discussion around licenses, and I have an idea for how it could be implemented. During a filesystem scan, we could...