Shell M. Shrader

Results 110 comments of Shell M. Shrader

no z jogging... just x and y.... and it's proportional. it'll scale to your max rates based on how far you drive each axis on the gamepad.

targeting keyboard support with 2.3.1

I may further extend this over the coming days. At this point we have parity with the key mappings Octoprint itself exposes. I feel the need to do more though...

closing this due to lack of information to proceed

This will be included in 2.2.2 when it releases in a week or so

there should no longer be ANY grbl flavor errors, alarms, and/or settings that are not captured by the plugin. At this point I have synced up all known variations across...

perhaps this short video will help.... The series data points are floats (0.1 scale) https://github.com/mui/mui-x/assets/1299716/c9b1b4b0-7d12-4164-858a-13d80bc1951b So I can handle this myself if necessary by removing the older datapoints from the...

one last example before I turn it over to y'all to classify / prioritize / dismiss / etc. This is the expected behavior: https://github.com/mui/mui-x/assets/1299716/ab78e227-f703-42d4-80f9-a73925c76fc3 Here's that heavy lifting I was...

Unless someone breathes some life into CNCjs, you may want to start looking at other senders to meet your needs, especially when it comes to FluidNC. OpenBuilds was working on...