Blaze

Results 17 comments of Blaze

anything new here? i have the same issueand the exact same output when i do the dig commands

anything new? tried the same also with bettermc modpack, same problems

> Merging this as is could cause some slowdowns because of the double check for `None` that are lying around, would be nice to incorporate that into this pr too...

When im finished with #2005 i can take a look at that and make a PR. If someone wants to do it before me feel free to go ahed.

I was thinking about this issue for the past few minutes and it doesnt feel quite right. I get that deserialization errors like #1992 should be prevented, but that doesnt...

I just stumbled across this issue and i would like to implement it. Taking a first look at this, the `InteractionCreateEvent` should have 3 subclasses: `ModalInteractionCreateEvent` `ComponentInteractionCreateEvent` `(Base)CommandInteractionCreateEvent` ~~Or would...

`ModalInteractionCreateEvent` `ComponentInteractionCreateEvent` `CommandInteractionCreateEvent` `AutocompleteInteractionCreateEvent` is the way to go

> btw if events should be subclasses to have "correct typing" like this then shouldn't this be applied to stuff like channel events as well For these Interaction events it...

> > since news channels dont have a ratelimit field > > they do though... > > Besides the "janky" way of setting them using the normal client, they work...

> > Well are u sure the ratelimit affects users if the channel is set as news channel? > > yep then my bad, do you know if the ratelimit...