BilboX

Results 9 comments of BilboX

Sound comes from every vibrating object, and more specifically, from every surface point of the vibrating object. You can then imagine that it is, in practice, impossible to simulate accurately,...

Oh and in UP2, there is also audio sources from speakers positions which plays PinMame engine simulated sound....

UP (Unit3D Pinball) is a pinball simulation I made in Unity a while ago, and I used to develop the version 2. Unfortunately, I was blunt by development and did...

@Pandelli Totally agree. These are almost the classes I used in UP/UP2 To be more specific, two sounds for each pair of the matrix: one for impact, one for rolling....

> Wrong! Unity CAN handle multiple AudioSources on One object (btw, if it where not, it would be easy to setup mock children for each audiosource). The limitation is regarding...

I have the exact same problem. The ui stays hooked for only one generation then no response anymore...

I am dev and I understand the complexity of "connection lost" :D. It may be har dt o reproduce: I use UI in french polynesia on a server in France....

Do you use medvram too? I think my server is a bit overwelm sometimes. With smaller resolutions it seems to work better....

Using smaller resolution seems to prevent connection timeout. However, the progress bar is visible only on the first generation or need a reload before working again....