sy2002
sy2002
### On the Emulator > I'm looking into adding scan line interrupt, and I don't know how to implement that in the emulator. Indeed this is quite a challenge, because...
> So I think we should prioritize. Perhaps reduce number of sprites to 128 ? I think 128 sprites or even 64 would be absolutely OK. Can you make all...
Great job, both of you gentlemen! And speedy ;-) @bernd-ulmann Could you rename all ISA version references (is it just the headline in the intro.pdf or are there more) to...
@MJoergen For me it is absolutely OK. Though it "feels" like a slight inconsistency. As I am currently in a rush I did not look at the code so a...
When doing my initial grep to check the X register usage, I did only grep for the positive X, but not for the negative !X. So doing a `grep -i...
@charlesUnixPro Thank you Charles. This is a known issue. We worked around in past by instead of writing ``` ; this is the register's value ``` we wrote ``` ;...
The operative work on this issue is done in the MEGA65 core repo: https://github.com/MEGA65/mega65-core/issues/281
I like Michaels approach a lot mainly for the following reason: **True parallel processing: The CPU can continue to run and the FPU (since it has own RAM) executes own...
> I see no way to get the compiler to support this co-processor. Well I think in contrary, this should not be too hard. As far as I remember (it...
And just to make our meeting really interessting: I do like Michaels original idea a lot because it resembles to how today's high-performace computers use GPUs as FPUs with an...