seoyyung
seoyyung
thanks i reinstall git, and solved this problem
https://drive.google.com/file/d/10V5zb2WtRJb15RkIp7Xxs9Cu0tyEI-xR/view?usp=sharing obj file is here. this file is 79.6mb, so I used google drive.
[facedata.txt](https://github.com/assimp/assimp/files/14231147/facedata.txt) ```c++ for (int meshnum = 0; meshnum < scene->mNumMeshes; meshnum++) { auto scene_mesh = scene->mMeshes; string fileoutputdata = "MeshNum[" + to_string(meshnum) + "]\n"; string temp = ""; //this code...
I solved Triangle Order Problem. But I saw new problem. I think this problem caused a previous problem. When the assimp library imports the model, it also imports the vertex...
I copied shader code in Assimp DX11 Textured example. So, this code is my shader code. VertexShader.hlsl ``` cbuffer ConstantBuffer : register(b0) { matrix World; matrix View; matrix Projection; }...
and I use this code. but this code has error, too. ```c printf("alsa start\n"); int err; snd_pcm_t *capture_handle, *playback_handle; snd_pcm_hw_params_t *hw_params; unsigned char *buffer; int sample_rate = SAMPLE_RATE; double x_prev...