Kristian Svensson
Kristian Svensson
Great! It seems to work fine with the RGBD-CPU encoding, I also get very similar results compared to GPU-encoding. Would it be possible to clamp intensity values in the encoded...
You were correct, by applying a tonemapping_aces in the ImageProcessingConfiguration in babylon both the reddish tint and over exposed direct light areas were fixed. Now the result look very close...
Yes, I think there will be problems when rendering. In the 1.1 version of the 3d tiles specification https://docs.ogc.org/cs/22-025r4/22-025r4.html "The RTC_CENTER can be added to the translation component of the...
When testing I had -noq. My idea is that quantized files also would create small gaps between the tiles. But as you say, "quantized to a specific grid if it's...
As @richard mentioned this can be made float32-friendly before running gltfpack. Thank you for you suggestion, it works fine! Using flags: -cc -kn -noq, it looks good now. However I...
Using -vpf seems to fix the issue so I still can benefit from quantization. So my flags for the working dataset is: -cc -kn -vpf -vp 16