Kristian Svensson
Kristian Svensson
I saw these denoising shaders in shadertoy, might be interesting to have alook at: https://www.shadertoy.com/view/ldKBzG https://www.shadertoy.com/view/ldKBRV Not sure if this has denoising but it converges really quick. https://www.shadertoy.com/view/MsXfz4
Great, I agree that there will probably be a sweet spot between using instances and collapsing geometry! In general I'm voting for using standards (if they are available ), this...
Cool. I will give it a shot! Would it be possible to also support RGBD output? This is what babylon.js can consume easily I also have anoher question regarding altas...
Yes, you can see this thread in the babylon.js forum where they are using RGBD encoded textures for the lightmaps: https://forum.babylonjs.com/t/lightmaps-not-bright-enough/12649/4 My plan is also to try to use basis...
Nice! I tried a simple workflow running from cmd-line just to get started and it seems to be working. However I do run into a problem. After `thelightmapper.utility.build.prepare_build(0, True)` I...
> Hi, > > I found out that this was caused why a sys.exit() command that I had in place from when it's running in background from within Blender, and...
Hi! Would it be possible to add a mode that skips creating/assigning the new lightmap to materials when the bake is done? After baking/unwrapping is done I would like to...
Ahh, missed that. Thats great! I have another question regarding the rgbd texture output. The rgbd textures from thelightmapper becomes overbright in babylon.js Check one exameple in the attached zip-file...
Hi! I tried changing the encoding range to 1 and also 255 but neither of them worked unfortunatly. Hopefullt it will work nicely when you port it to GPU shaders.
I tried the latest 0.4.4.3 WIP Release with the rgbd gpu encoding options. It seems to work good when running from within Blender, the rgbd textures now loads fine in...