swajj

Results 13 comments of swajj

This may be a Defold doc bug as well? `particlefx.stop` is annotated with a required `options` parameter, but it is actually optional as seen at https://defold.com/manuals/particlefx/?q=particlefx.stop#controlling-a-particle-effect - however the Defold...

The annotations are missing operators for vector3/4. I had these added to my custom copy of what you're currently storing in `types.lua`, they work for me to prevent things like...

Full independent selection of 2(+) textures (with independent texcoords) is my ideal, and the only reasonable way I can think of to do some very basic things using sprites. For...

I would love to see bob incremental builds- I also build using bob, but mostly via shell scripting. I would really love if bob's output included a cache of file...

Thanks for the response, but I'm worried your viewpoint is hampered a bit by a combination of "Defold does things differently for good reasons" and "this is how a finished...

although that description is a bit vague, it does sound like it could solve a lot of my concerns for sure. Certainly would love to see the design proposal for...

I had turned off the OS resizing, and THOUGHT I'd disabled the CSS, but I discovered I hadn't. So this appears to be more precisely "Materials editor is broken if...

Would also like to know if this is solvable now somehow with vertex attributes. There's a lot of options and I'm still pretty green when it comes to shaders but...

This is great, thanks @Jhonnyg . It would probably be good long-term if there was a built-in way to normalize the local UV, but I can adapt this to give...

is this not the same issue as https://github.com/defold/defold/issues/8029 ?