suve

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I think the issue here is that `libSDL2.so` isn't meant to be used purely by itself. If you look at the SDL sources, specifically inside `android-project/`, you'll see that there's...

Can you try compiling with `-gl`?

Hmm. This seems very similar to #56. We thought that it's a Linux-only issue, but maybe it happens on Windows as well? Please check if this will work: 1. Add...

Well, this bug is specific to software renderers - so if you want to support running the program using SDL2's software renderer, then yes, the workaround will be needed. I'll...

You need to post more code. - How do you set up the SDL window? - What does your rendering function look like?

Is this the actual code, though? It fails to compile for me because of an unclosed block. ```pascal while Running do begin //

Hmm. I'm getting the exact same behaviour with an analogue C program - SDL does not create any events while dragging the window corner, only when I finish resizing the...

There are no such functions in the SDL2 API. You may be confusing those with `SDL_FLIP_HORIZONTAL` and `SDL_FLIP_VERTICAL` rendering flags.

We're using `\n` line endings in the project; your PR seems to rewrite most of the files to use `\r\n` instead, hence the humongous diff.

Why create a separate commit? Please amend the original one, instead. Looking through the PR, this creates an `SDL_DYNAMIC_LINKING` define which changes all function definitions to a pair of typedef...