Surafel Assefa
Surafel Assefa
Should I bother to call glXQueryExtension when using glad2 or is it unnecessary? I see that glXQueryVersion is used.
I can't find any of those global variables you're talking about. Is this something I have to query using a function?
I don't have anything past GLX_VERSION in my glx.h. I've added my glx.h file if you want proof. [glx.txt](https://github.com/Dav1dde/glad/files/2408894/glx.txt)
I noticed that when using GLAD glXCreateContextAttribsARB hasn't been loaded (confirmed by GLAD_GLX_create_context and GLAD_GLX_create_context_profile being 0), but when I use the shared library version, the function is available and...
My opengl version using the old method for creating contexts is 4.5 (the highest my hardware allows). I did some googling and I found this link that has important info....
I have called `gladLoaderLoadGLX`. https://gist.github.com/surafel911/e592470618d5ffe565087d8bed21508f
Will this patch be available in the extension loader or do I have to wait for the next release?
I got some compiler errors. https://gist.github.com/surafel911/46a8add9d1e79e7dbde7a790a4953b21
Got the time to make a zip of my files. [glad.zip](https://github.com/Dav1dde/glad/files/2453348/glad.zip)
Any additional details? How are you running gamescope? What hardware do you have? What game are you trying to run, and what settings? You can get hardware info by copying...