buildtool
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A powerful automation tool for quickly and easily generating builds with Unity.
Hello, I've only skimmed through the wiki very fast, but haven't found any mention of what I'm searching for. Is it possible to see all connected (Android) devices and select...
See https://docs.unity3d.com/ScriptReference/PlayerSettings.SetScriptingBackend.html for API
Currently, whilst the build tool sets Android, iOS and macOS-specific application/package/bundle version numbers, it doesn't do so for UWP. Additionally, certain platforms (iOS, macOS, UWP) have specific version number format...
See https://docs.unity3d.com/ScriptReference/EditorUserBuildSettings-androidCreateSymbolsZip.html. Note that this is a `bool` property in Unity 2019.4 - 2020.3 and then an [AndroidCreateSymbols](https://docs.unity3d.com/2022.2/Documentation/ScriptReference/AndroidCreateSymbols.html) property in 2021.1+
Since Unity 2021.2, Unity provides a new platform target "[Dedicated Server](https://forum.unity.com/threads/unity-2021-2-dedicated-server-target-and-stripping-optimizations-now-live-please-share-feedback.1143734/)". It would be great to use this target instead of "linux server build."
I'm not sure what I'm doing wrong here. When I press build, my builds complete successfully and upload to itch (via the plugin) but the build number does not advance....
The [wiki](../wiki) documentation could do with updating to document the various changes and improvements made to SuperUnityBuild in the last few years. This should include all-new screenshots using the new...
I'm trying to build both Mac and Windows versions of our game, and then upload both to Steam. I've set up a single-run ScriptRunner action to fire after all builds...
Unity already allows setting different icons based on platform, but it might be nice to have an option to have a different icon for different distributions (Steam, itch, etc.) or...