buildtool
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A powerful automation tool for quickly and easily generating builds with Unity.
Please add a feature that can write the version at the end of the product name in the release types section
Hello! 👋 I am working on a project using third-party assets using `#define` [preprocessor directives](https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/preprocessor-directives). Currently, `BuildProject.GenerateDefaultDefines` (see [here](https://github.com/superunitybuild/buildtool/blob/dev/Editor/Build/BuildProject.cs#L81)) collects the defines of the given release type and calls the...
This issue started occurring when I upgraded to 'Unity 6 Preview.' I investigated this matter and can pinpoint the cause: ```c# BuildReport buildReport = BuildPipeline.BuildPlayer(new BuildPlayerOptions { locationPathName = Path.Combine(buildPath,...
Seems that something changed recently, maybe in Unity. I now have the funny feature that all the Unity processing windows stay open until all the builds (8 for me, different...
Running a pretty basic windows build returns the error `'Default' is not a valid subtarget for the Standalone build target`. I am unable to get around this error. I believe...
Simply replaced the default value of subtarget with 2 (Player). Was originally 0 (Default).
## Description Hi! First of all thanks a lot for this tool. It really helped me set up my build pipeline and publish my builds to Steam. However, I ran...