supermandrew
supermandrew
Gonna try and take a look at this issue today/tomorrow. If I don't have a fix by then, someone else feel free to jump in since I'll be on vacation...
After talking with nemerle on the discord today, the course of action is: - Create a FriendHandler class - This class needs to listen to on_client_connect and on_client_disconnect events -...
eos428 has helped find a solution getting the MessageBus working properly. I have a FriendHandler now that listens whenever a client connects/disconnects to the server. I'll be out of town...
I haven't been able to reproduce this without creating a new character. For instance, if player A logs on, and player B has logged on/off before at some point, if...