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A 3D scene made with Godot, inspired by Boku no Natsuyasumi 2.

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Look into workarounds suggested here: godotengine/godot#13954

enhancement

Looks like over 3,000 draw calls for this scene is too much. This probably is one of the factors causing the startup freeze. I can think of these to decrease...

lesson
optimization

What it says in the title, disable motion boobing and right click, now the camera is moving up and down again and you need to press R twice. I know...

bug

![capture_1587397137](https://user-images.githubusercontent.com/4294611/79777314-0749aa00-8372-11ea-8689-a016a25f3545.png) This house supposed to have green painted wood frame. Textures for the sign and bench are also missing. ![Missing](https://user-images.githubusercontent.com/4294611/79775605-770a6580-836f-11ea-9c77-4eacfe0754ca.png) ![Missing2](https://user-images.githubusercontent.com/4294611/79775671-8e495300-836f-11ea-8b00-6718e3687251.png) It seems if the map scene is loaded via...

bug

Due to the limitation of current Godot renderer, transparent materials behind objects with refraction are not visible. Now I have to remove refraction from glasses... https://twitter.com/SunkPer/status/1228087270281887744 Glasses without refraction feels...

visual

## Guided Fly-by ## Explore the scene with pre-determined camera movement. Make use of `AnimationPlayer`. Viewer can pause and resume the animation. While paused viewer can look around with mouse....

enhancement
new content

- Adjust color of ambient light - Fiddle with ReflectionProbes - Adjust roughness of some materials (especially wood frame)

visual

The scene is pretty static, especially inside the house. **Ideas**: - [x] Ventilation fan? Making use of Qodot's rotating object example? - [x] Moving chibi Godette. - [x] Grass in...

enhancement
visual

Make initial loading screen so it does not freeze at startup.

enhancement

It becomes more apparent with higher subdiv levels. ![GIPRobeleak512](https://user-images.githubusercontent.com/4294611/77265549-59020480-6ce0-11ea-9d9a-2d1f0c07a8b2.png) **Possible workaround** Hide lamp's body while baking GIProbe. ![GIProbeWorkaround512](https://user-images.githubusercontent.com/4294611/77265824-1987e800-6ce1-11ea-8526-0ecca3d9cb1f.png) cons: indirect light becomes too bright. reducing indirect light setting? ![GIProbeWorkaroundID512](https://user-images.githubusercontent.com/4294611/77265870-36bcb680-6ce1-11ea-8fb7-a2c2f6067164.png) Still...

visual