Gamma_Draconis
Gamma_Draconis
So, uh... Why not take advantage of async instead of processing stuff on the update thread? Edit: Like, Given the option, I would prefer not to handle network messages from...
Just curious, what is your use case that you would need changes like this?
Do you think you can make this capable of generating compute shaders? And are there any examples available?
Off Topic question: If I were to make a proper OpenCL C shader, how would I map the buffers/variables to the shader through vulkan? Do you know? I can compile...
I'm not sure what genius decided to name the vulkan library different on windows and linux, windows adds a "-1" to the end of the name before the file extension......
`libvulkan.so`, but yea. I am changing a little code in the sample to match linux needs. (Xcb surface so far) Is it possible to compile once and have it run...
Btw, you wouldn't happen to know why vulkan is telling me I have two Graphics cards when I only have one, would you? (Nvidia GeForce GTX 750 Ti)
Its the same name, type, and ID. Plus my mb doesnt support onboard video.
Also, your sample has the same problem with `CreateRenderPass()`.
Its really funny, because that is the only function I have come across that creates a SigSegV. Everything else that isn't dependent on a render pass pretty much works from...