Sunjay Varma

Results 241 issues of Sunjay Varma

I don't know what the actual term is, so by "annotations" I'm referring to lines with errors or warnings. I've noticed that every time I save all of the annotations...

From the title you can probably tell that this is related to #58. The [documentation for `ext_footnotes`](https://docs.rs/comrak/newest/comrak/struct.ComrakOptions.html#structfield.ext_footnotes) has this example: ```rust let options = ComrakOptions { ext_footnotes: true, ..ComrakOptions::default() };...

Rust [typically protects you](https://stackoverflow.com/questions/49225860/does-rust-protect-me-from-iterator-invalidation-when-pushing-to-a-vector-while-i) from iterator invalidation by not allowing you to modify a collection while you are iterating over it. When you use constructs like `RefCell`, the Rust compiler...

It would be neat if the player could push stone blocks around and stuff. Would require changing the physics engine to accept a mass with each colliding bounding box. We...

Not sure what I would use this for just yet, but this link is useful for the future when I eventually want/need scripting in this game: https://phaazon.net/blog/spectra_plugins

* [Procedural Map Generation - Cogmind / Grid Sage Games](https://www.gridsagegames.com/blog/2014/06/procedural-map-generation/) * [Math for Game Programmers: Building a Better Jump](https://youtu.be/hG9SzQxaCm8) * [Procedural Generation with Wave Function Collapse](https://gridbugs.org/wave-function-collapse/)

Right now the ghost component plays two roles: 1. collision detection, 2. rendering. We should really have something like: ```rust #[derive(PartialOrd, Ord)] enum RenderLayer { Floor, Item, Player, Above, }...

Add some basic, low-level enemies to the rooms. Let them walk around randomly (within their rooms) and let them seek and attack the player. Should enemies be able to attack...

This is probably only necessary to do once we start getting a lot of entities. Using a VecStorage for storing positions is pretty inefficient to search. Would be better if...

Right now everything, including animation, walking speed, etc. depend on the framerate. This is not great because it makes everything quite fragile and it means we can't really adjust our...

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