sum2012

Results 280 comments of sum2012

![3](https://github.com/hrydgard/ppsspp/assets/2177532/775c631f-c8a1-403c-9ef9-23b032c46898) ![4](https://github.com/hrydgard/ppsspp/assets/2177532/c62c5eea-1d89-40ea-a8a3-fc4e4f1ee9d0) ![5](https://github.com/hrydgard/ppsspp/assets/2177532/01f5c3c9-148f-4c9b-8778-d3421c32a7b4)

good v1.17-63-gccaf2446e bad v1.17-66-gb0a9ef5aa edit some wrong

![3](https://github.com/hrydgard/ppsspp/assets/2177532/3cdb228c-cffa-4156-a817-177a6f88a27a)

I re-do git bisect, the result is not same ![3](https://github.com/hrydgard/ppsspp/assets/2177532/ec5758cd-9e0b-4d13-a628-f36b14f0738a) ![4](https://github.com/hrydgard/ppsspp/assets/2177532/d1767cee-98cf-4cb6-9e7f-18327a3b5f0a) edit:this is https://github.com/hrydgard/ppsspp/commit/25a1e6aa1438570d6ab45c3510aa7d6bd3a978f1

So do we had some bug before ? We don't know the bug unless we added the debug-asserts ?

@Sapelain What is last working version ? I try PPSSPP v1.16.5 same black screen

I do think so .But Jpcsp emulator can run the game edit:add picture ![3](https://github.com/hrydgard/ppsspp/assets/2177532/2d97a795-71b2-4e8e-949f-c171eacc084f)

(https://github.com/jpcsp/jpcsp/blob/dbaa4a00b9801fe111e540ba5b73489a39247d6b/src/jpcsp/HLE/modules/sceGe_user.java#L654) https://github.com/hrydgard/ppsspp/blob/25689c36d9c2f3f1b7aa612d89b86caf1809e376/Core/HLE/sceGe.cpp#L387 Our ppsspp code of sceGeListSync doesn't have this check if (mode == 0 && IntrManager.getInstance().isInsideInterrupt()) { log.debug("sceGeListSync (mode==0) cannot be called inside an interrupt handler!"); return SceKernelErrors.ERROR_KERNEL_CANNOT_BE_CALLED_FROM_INTERRUPT; }...

if (mode == 0 && __IsInInterrupt()) { unlucky don't fix

ppsspp-v1.10.3-1330-g73da378ef-windows-amd64 don't freeze,just atrac3+ sound problem :13:861 FMOD Streame D[ME]: hle\sceatrac.cpp:1587 0=sceAtracGetRemainFrame(0, 09fa7990[00000008]) 24:13:861 FMOD Streame D[ME]: hle\sceatrac.cpp:1664 0=sceAtracGetStreamDataInfo(0, 09fa79a0[09b0bf04], 09fa79a4[0000225c], 09fa79a8[00007308]) 24:13:861 FMOD Streame D[ME]: hle\sceatrac.cpp:1138 0=sceAtracAddStreamData(0, 0000225c) 24:13:861...