sum2012

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I confirm retvert https://github.com/hrydgard/ppsspp/commit/5d17ec70cee3976b0c9b7372dbccb8e9e9a7fb4d can fix the issue, I try to change another timing. v1.16.6-333-gecab50346-windows-amd64 full debug log: https://gist.github.com/sum2012/41fba1545753f374048259798a12f455

It is modify log https://gist.githubusercontent.com/sum2012/63625cb8dfd16d06ae3de309fa39cb4d/raw/5487222d369f96917ff83e2a12d19875b3166601/gistfile1.txt edit:try sceKernelUnlockMutex hleEatCycles(6000); don't work

The last one is important. After the game run sceGeListUpdateStallAddr , sceGeDrawSync need 0 to 31 cycles to show the screen

baidu forum remind this issue . Cannot make this game for compat ?

@MerkSin You need to create a frame dump https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

@hsoftxl I asked GPT , It answer me c++ header of getauxval() is edit: It is in https://github.com/rtissera/libchdr/blob/26d27ca4903aaccd3ef41337b29bf5ecafb1f0ca/deps/lzma-22.01/src/CpuArch.c#L428 Since you are using ubuntu , should include the file ....

@Goldenfreddy0703 Can you record the cracking and skipping (include graphic and sound) into https://www.youtube.com (and share the link with us) ?

Final Fantasy Tactics: War or the Lions -> Final Fantasy Tactics: War of the Lions

![3](https://github.com/hrydgard/ppsspp/assets/2177532/0c49e4cb-d569-435e-96f4-031cbd2883b4)