sum2012
sum2012
update the log to v1.13.2-1366-g360eab321 [ppsspplog.zip](https://github.com/hrydgard/ppsspp/files/9707042/ppsspplog.zip)
The problem maybe the game keep Allocate and Free\delete Fpl,our code doesn't do correctly 54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:832 sceKernelTryAllocateFpl(2068, 0899bb9c) 54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:870 sceKernelFreeFpl(2068, 0963d200) 54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:717...
v1.10.3-1382-gb40385396 bad japan log: https://gist.github.com/sum2012/da0eeeafa47bec7556bc59ba81e053d8 good -english log: https://gist.github.com/sum2012/bc98c0222aa43d02c716b1ea3f87831d I get idea from JPCSP @HLEFunction(nid = 0x36AA6E91, version = 150) public int sceImposeSetLanguageMode(int lang, int button) { if (log.isDebugEnabled()) {...
Unlucky still fail
@nassau-tk Can you help me test ? I am not sure my change is really work :P https://drive.google.com/file/d/1YSR1PFxBG1TWNCJFUOSWSSohtJrPp1YQ/view?usp=sharing
Yes,this time I test fail 
Update again with media debug bad log: https://gist.github.com/sum2012/f12e5cc5562b6b1d4a9f6bbfc225fcd6 good log: https://gist.github.com/sum2012/6b7e2272d7e6700fa6d19ff492b580a1
@shenweip do you interest to help to debug the game (japan lang crash) ?
Update the bad log to v1.13.2-1209-ga26a353c2 https://gist.github.com/sum2012/71b9e80e8a824e2f119af2522668aba6