vkQuake3
vkQuake3 copied to clipboard
Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition
Not sure if the glrenderer2 is maintained, but just in case. When testing with a opengl2 driver it fails during shader compilation due this error: ` 0:253(14): error: no function...
I come across this error when trying to run the game with Vulkan API. OpenGL does not cause this error.
It renders as black/red flicker on vulkan renderer. Running on Raspberry Pi 4B 8GB, and the official debian-based OS (Raspberry OS). Custom mesa built with: ``` CFLAGS="-mcpu=cortex-a72" CXXFLAGS="-mcpu=cortex-a72" meson --prefix...
In Q3DM0 with `\cl_renderer vulkan` I'm getting this mirroring issue: https://player.vimeo.com/video/435875280 No issue with: `\cl_renderer opengl1` `\cl_renderer opengl2`
It is not guaranteed to be supported: > VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT must be included in the set but implementations may support additional usages. Is there a reason for vkQuake3 to copy into...
The log is pasted as following: save for analyse in the future ------ Server Initialization ------ Server: q3dm9 RE_Shutdown( 0 ) Destroy Image: *default Destroy Image: *white Destroy Image: *fog...
OpenGL works fine on X11 and Wayland, but after I tried to switch to Vulkan, game just got frozen. Also in terminal I can see some repeated errors: ``` Vulkan:...