Mike Santiago

Results 19 comments of Mike Santiago

exploding arrows. just please for the love of god never backport exp or hunger. two of the most obnoxious things added to beta 1.8 aside from the "swamp" biome. as...

I could see it being built into TheXTech and an optionally compile-able component maybe? Build the UI around the graphics engine of the game so that way it's easier to...

I have a Windows 10 installation. The only "problem" I see is that we'll *probably* need to generate a Visual Studio .sln that is a valid UWP app. CMake will...

> It will also fail at build stage, because of some WinAPI parts are used at me (not at SDL2) that needs to be tuned and covered with "WINRT" macro...

i experimented with the source code a bit trying the following blend func: ``` c sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0); ``` it works with a non-transparent image (ie: black background...

Thanks for the bug report, I'll do some investigation soon on this. The bug has existed since I ported the game and may be present in the PC original (not...

Yes this is a known issue with ImGui. ImGui does not seem to like focusing controls. I need to find a good workaround for it

It doesn't use a SoundFont at all. If it did, I would make it load from `ux0:data/SpaceCadetPinball`, the actual folder for user content

I have this same issue trying to use Zed on a MacBook Pro 14" M1 Pro, base model. I do primarily C and Lua dev utilizing the clangd and Lua...