Lily Skye
Lily Skye
Ogmo 3.4.0 came out earlier this month, and it includes some new features that we should support and some bugfixes. Notably, we should find "filepath" fields on entities and emit...
It would be nice to have a component that can expose the frames of an animated GIF image using the [Animation](https://hex-engine.dev/docs/api-2d#animation) interface; I'm picturing something like this: ```ts import {...
Hex Engine should include some ray-casting and collision detection functions out of the box, that use information from the Geometry component. I haven't written them already because I don't know...
The docs don't make it clear that **component functions only run once, when the component is created**. That's different from React, so it's important to point out. Also, for hooks...
We need some integration tests for 2d. These are a little bit harder than the core tests because we'll need to verify canvas output.
Instead of the business-style scroller "why should you use this" homepage, it would be cool if there was a game built in hex-engine on the homepage, and the game itself...
The documentation for `@hex-engine/core` and `@hex-engine/2d` is written by hand right now, and as we continue to work on things it'll be easy for it to get out of sync...
Right now there's some audio stuff in the 2d package, but it's not 2d-specific; we could move it to its own audio package.
Right now, when using indexed color in Aseprite, we only support the color at index zero being the transparent color. That's the default, but it's user-configurable. Technically, this fix needs...