Sergio Molchanovsky

Results 56 issues of Sergio Molchanovsky

Hi, I have found a bug Steps to reproduce: 1. Create an entity in a game context. 2. In Playmode, select this entity 3. Navigate to "Retained by" and press...

bug

**Description** How can I apply multiple transformers to the same incoming event stream? Say, I want to apply sequential(), but I also want to apply debounce.

documentation

Please add an Async Redux example. It looks very promising. As author describes it, AsyncRedux is a special version of Redux which is easy to learn, use and test, has...

We definitely need GetX Navigator 2.0 documentation. I can't figure out how to build it. Currently you have only small unclear example, not commented. What are differences with old navigation?...

https://pub.dev/documentation/provider/latest/provider/Selector-class.html You give a complex example with tuple at once. It looks difficult for beginners. Consider adding an example for 1 value before, like this: ``` Here's an example: Selector(...

documentation

Are you going to ever optimize your package? It has severe performance issues. Here is example of our project https://apps.apple.com/ru/app/bioniq/id1526819557 First version of this app was built on Cupertino and...

I use `Dio().get('https://tinyfac.es/api/users')` and receive `Unhandled Exception: DioError [DioErrorType.DEFAULT]: SocketException: OS Error: Connection timed out, errno = 110, address = tinyfac.es, port = 46874` It means timeout.

bug

When your app is getting bigger, your dictionary becomes enormous, with key names like "profileScreenDialogInfoAgreeButton" and it is hard to find some phrase, you can have mistakes, duplicates, etc. It...

enhancement

As these methods are often used in most apps, I suggest to add them to MobX. This will save us from dealing with rx_dart. ```dart // Called every time the...

Currently `when` and `asyncWhen` always dispose itself after it fires. But sometimes that's not what I need. I may want to fire the `when` reaction multiple times. Please add a...