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Stride Game Engine (formerly Xenko)
Used extensively in games, decals will be needed at some point.
**Release Type**: Official Release **Version**: 3.0 **Platform(s)**: Windows (In Game Studio) **Describe the bug** Xenko Game Studio does not currently allow importing multiple animations for .blender and .fbx files. They...
@Eideren: [This issue has a bounty](https://github.com/stride3d/stride/issues/1024#issuecomment-1065571362) --- **Release Type**: Official Release **Version**: 4.0.1.1400 **Platform(s)**: Windows **Describe the bug** I am not able to go full screen using Vulkan. My project...
Idea is to be able to build Xenko projects (incl. asset compilation) on Linux/macOS. Some important steps: - [ ] Remove managed c++ code (esp. FBX/Assimp importers) - [ ]...
Idea is to allow users to have LOD with a small custom script, while a better system is being designed. Starting point for such a script: https://github.com/xenko3d/xenko/issues/37#issuecomment-410456584 It could either...
Xenko needs to be reorganized so that Physics, Video, SpriteStudio, etc... should become separate optional packages (referenced explicitely by games). Also, we would like to be able to more easily...
Target: leverage our materials/shader system to allow users to create custom shaders for UI and Sprites. This would unlock #102
LOD Epic
Nothing decided yet on that front. It seems like EmptyKeys have already something, maybe he could quickly describe what he did?
Have an animation editor to easily create cut-scene or animate properties. TODO: Had some specs in the past, need to find them for future reference.