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Stride Game Engine (formerly Xenko)

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Used extensively in games, decals will be needed at some point.

enhancement
area-Graphics
bounty

**Release Type**: Official Release **Version**: 3.0 **Platform(s)**: Windows (In Game Studio) **Describe the bug** Xenko Game Studio does not currently allow importing multiple animations for .blender and .fbx files. They...

enhancement
area-GameStudio
area-Asset
bounty

@Eideren: [This issue has a bounty](https://github.com/stride3d/stride/issues/1024#issuecomment-1065571362) --- **Release Type**: Official Release **Version**: 4.0.1.1400 **Platform(s)**: Windows **Describe the bug** I am not able to go full screen using Vulkan. My project...

bug
area-Graphics
bounty

Idea is to be able to build Xenko projects (incl. asset compilation) on Linux/macOS. Some important steps: - [ ] Remove managed c++ code (esp. FBX/Assimp importers) - [ ]...

enhancement
area-GameStudio
area-Build
area-Asset
bounty

Idea is to allow users to have LOD with a small custom script, while a better system is being designed. Starting point for such a script: https://github.com/xenko3d/xenko/issues/37#issuecomment-410456584 It could either...

enhancement
good first issue
area-Graphics

Xenko needs to be reorganized so that Physics, Video, SpriteStudio, etc... should become separate optional packages (referenced explicitely by games). Also, we would like to be able to more easily...

enhancement
Epic

Target: leverage our materials/shader system to allow users to create custom shaders for UI and Sprites. This would unlock #102

enhancement
area-Graphics
Epic

Nothing decided yet on that front. It seems like EmptyKeys have already something, maybe he could quickly describe what he did?

enhancement
area-Graphics
Epic

Have an animation editor to easily create cut-scene or animate properties. TODO: Had some specs in the past, need to find them for future reference.

enhancement
area-GameStudio
Epic