Steven Lambert

Results 324 comments of Steven Lambert

I didn't know Titled had an option for animated tiles. That's pretty cool. Currently Kontra does not support that, but I can look into it.

Instead of allowing `randInt` to take the seeded random number, I think the `seedRand` should be reworked to have a `randInt` function in conjunction to [saving/loading the seed](https://github.com/straker/kontra/issues/374).

My current line of thinking is to rework the function and turn it into an object with properties (not so much a class). Similar to what I did in my...

Going to close this as I don't think Kontra will support blend modes since you have direct access to the context object to do this.

I can take a look at it later today and see if I can spot anything.

So I tested out a basic example and swipe gestures seem to be working for me. I have an android phone so I'm unable to test iOS though. ```js import...

Well dang. I don't have any good way to look into that.

@sylfel interesting find. I'll have to think about how to handle touches that way. Probably just need to make sure that a started touch also has an end so we...

Possibly as a first pass that might be OK. Without the GameObject handling the `radius`, any collision checks that involve `scale` would be off. But I can take care of...

@crhallberg Do you need any help with the pr?