strafe
strafe
> I believe (2) is for backwards compatibility, to match our old behaviour - and Steam's old behaviour, and Source's old behaviour... I see, don't think you think it would...
> We tend to make breaking changes fairly regularly. cry Ah good, not sure if this is just stalled now then. Maybe @xPaw or @asherkin could chime in.
@yaakov-h I'm not qualified to comment on the best solution, however, it would be great if this was not ignored and SteamKit offered the objectively correct behaviour.
This is actually an issue with macOS' built in Archive Utility. If you decompress the ZIP with any other program (e.g. Keka, The Unarchiver, etc.) you will not have this...
> Can someone open the javascript console (should be cmd+alt+i) before it freezes, and check if there are any errors displayed ? > […](#) Then is what shows up _after...
> A sneak peek of this in the rewrite: >  Great job on this! Possibly out of the scope of this issue, but is it possible in theory with...
No problem, circled them and zoomed in. 
I can't find the update that added this but it seems to be working now(?), thanks @ajayyy
@Matchstic is the current development process documented anywhere? I see XenHTML itself has some documentation but in regards to the general process of creating and loading widgets from scratch I...
Hey, you're that one SourceMod guy! On topic, bun's website is littered with references to it being usable solely as a package manager: https://bun.sh/package-manager > **Compatibility with Node.js or Bun.**...