stomanovski
stomanovski
Also the WebGPU version works fine: https://floooh.github.io/sokol-webgpu/offscreen-sapp.html. So I updated the title
Thank you for responding so quickly and managing to test it on similar hardware! I was almost convinced that it is specific problem with my machine only :) I found...
I added more info to the chromium ticket. But basically this seems to be wasm specific issues. JS rendering is fine.
hmm, i found working wasm example: https://bevyengine.org/examples/3d-rendering/3d-shapes/ So I am no longer sure that it is wasm v JS codepath problem in the browser
> @stomanovski I'm pretty sure Bevy does not do any offscreen rendering in that example. hmm, how do they draw the shadow then?
I can confirm that disabling the setting of GL_MAX_TEXTURE_LEVEL fixes the issue. @floooh It is really impressive how quickly you found the root cause! And thank you for the workaround...