Bram Stolk

Results 75 issues of Bram Stolk

Seems to get stuck in an infinite loop? The original Microsoft research paper mentions sub second run times to process an image. But this code runs for minutes at 100%...

It's unclear to me if cuda kernels can ever be reused? It seems the cuda code is compiled every time, even if I call the same code (with different data)...

The visual and logical positions of my mouse cursor are not the same. If I draw a software mouse at the location where imgui thinks it is, it gets quite...

I am seeing artefacts in the noise values. Am I using the library wrong? I tried clang and gcc, with same results. ![image](https://user-images.githubusercontent.com/455280/81362714-57c14700-9096-11ea-8620-35b1fadd97d6.png) This is the code: ``` #include "FastNoise3d.h"...

See the line of text "Skip the..." which has cut off characters. ![image](https://user-images.githubusercontent.com/455280/65652058-5b033900-dfc5-11e9-99ae-fec4757fbcfc.png)

I am using the clang Address Sanitizer on my NDK-based Android app. My android app uses: **gpg-cpp-sdk_3.0.1** The address sanitizer caught a bug in **GameServices::Builder::Create()** where it frees an address...

Google play console tells me: **_This release is not compliant with the Google Play 64-bit requirement. The following APKs or App Bundles are available to 64-bit devices, but they only...

Is it normal that a single login attempt with GPG 3.0.1 results in many **"Client connected with SDK..."** messages? I would have expected just one such message? The login does...

My players would like to know how many of them are "on-line." Which I personally would change to: "How many users are logged into Google Play using a specific game."...

Google Play Games Services is missing a feature. It has neither **text chat** nor **voice chat** in its API. It would be great if players in a Real-Time Multi-Player room...