Bram Stolk

Results 55 comments of Bram Stolk

I was referring to my own app version, not the version of the Play Games app. Many games that are multi player would like to ensure the participants in a...

Good point about 'variant', which would enable me to bar players with different game versions matched. I will use that. I would need to add a warning mechanism myself I...

It looks like libglfw3-dev on Ubuntu LTS doesn't do Vulkan. I'll try to build libglfw3 from source instead.

Error goes away with libglfw3 built from source.

I also had to build ffmpeg from source. And add -Wno-strict-overflow flag to get around: ``` Framework/Source/../Externals/dear_imgui/imgui_demo.cpp: In member function ‘void ExampleAppConsole::Draw(const char*, bool*)’: Framework/Source/../Externals/dear_imgui/imgui_demo.cpp:2129:13: error: assuming signed overflow does...

The full stack dump: ``` I/swaag (19823): User wants to sign in or out of google plus. F/libc (19823): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 19838 (main) I/DEBUG...

And here is the full log, for context. Play Games version 3.5.17 (2469365-030) Android 4.4.4 gpg-cpp-sdk_2.0 ``` I/swaag (15688): StateManager::onNetworkMatch I/RoomServiceClient( 2154): Creating RoomServiceClient and mStateMachine D/ConnectivityManager( 2154): getActiveNetworkInfo :...

It turns out that it is an issue with ld. 32-bit uses ld.gold, and 64-bit uses ld.bfd When I force the use of ld.gold on 64 bit, the linking succeeds,...

Oh, and when this happens, the room's status is still 'auto_matching' by the way.

In 4 player games, I've also seen successful ShowWaitingRoomUI results, with just 3 participants. The room is then in status 'inviting.' Minimum players passed to ShowWaitingRoomUI was 4 in this...