Steffen Ohrendorf
Steffen Ohrendorf
I'm relatively new to neural networks, but I analyzed this a bit. There should be no problem with the convolutions as you described, because the kernel sizes are dividable by...
I hacked around this by adding a static buffer of size `SAMPLE_GRANULARITY` in `soloud.cpp` and use this buffer if one of the `mResampleData` members is `nullptr`. This _seems_ to have...
It's hacked, use with caution (and don't blame me for messing things up): https://github.com/stohrendorf/EdisonEngine/blob/master/3rdparty/soloud-20200207.patch
Well... it wasn't enough, unfortunately. I tested this before hacking, and it still crashed because of the nullptr access.
Even if you're in a hurry, you do the commits with a goal in mind, so I think you can write that goal as a one-liner in the commit messages,...
> Not at all. Personnally, I do a commit only when I want my code to be archived at some point. One commit is often not related to the addition...
Keep in mind that it somewhat contradicts the original gameplay of being somewhat of a "survival game", i.e. the original game was meant to be "hard" - if you made...
A log after the crash would be good, it could provide insights about what happened.
I am unable to reproduce this. The logs aren't really helpful in this case. It would be really helpful if you could attach a debugger and give me a stacktrace,...
Unfortunately I encountered a lot of problems with the 60 fps experiment, because it breaks the original gameplay in a lot of ways which I wasn't able to solve yet....