Results 3 issues of Igor Stepanov

Chance to get crash while transitioning between scenes, if scene transition type = Noble.Transition.Type.COVER. ``` Update error: libraries/noble/Noble.lua:269: attempt to index a nil value (upvalue 'currentScene') stack traceback: libraries/noble/Noble.lua:269: in...

bug

Fixed these issues in Sequence.lua: https://github.com/NicMagnier/PlaydateSequence/issues/8 https://github.com/NicMagnier/PlaydateSequence/issues/9 https://github.com/NicMagnier/PlaydateSequence/issues/10 (in Noble engine you can get two calls of scene:finish() in one scene transition)

Fixed NobleSprite animation drawing in cases, when Graphics.sprite.getAlwaysRedraw() == false

more info needed