stinkytoe
Results
2
issues of
stinkytoe
Here's an example: I use a custom loader for ldtk map files which loads and parses the ldtk file, and provides it as an asset to Bevy. I also load...
As per the title, I am receiving an AssetEvent::Modified{...} event on every frame when an asset is visible in the default inspector. This happens even though I am not modifying...