still222
still222
I will upload my fix. I must say that its from the ~month ago. Works fine so far and personally I would prefer any solution as the problem is quite...
https://github.com/rwmt/Multiplayer/issues/653 tested, works in dev mode, doesn't break anything outside of the dev mode (normal repair)
gizmo calls Notify_Repaired directly. ``` public override IEnumerable CompGetGizmosExtra() { if (DebugSettings.ShowDevGizmos && BrokenDown) { yield return new Command_Action { defaultLabel = "DEV: Fix breakdown", action = Notify_Repaired }; }...