Stig Atle Steffensen
Stig Atle Steffensen
there is also a issue when relative paths are enabled when selecting export folder. check the logic for the path with that in mind too.
Added medium for 'glass', I will add material for 'world' shortly.
Yeah, that would be great to have support for. Do you have a example of what you write them out as now? Pbrt has the DiffuseAreaLight, is it that you...
I have not tried the 'none' material, so I do not know if it's only supported by specific integrators. If the 'none' material is not supported well - then it...
I have pushed some basic support for this now (no texture yet, I'll work on that next). Keep in mind that the bsdf material color will not show up in...
Not yet, I'm finishing up the last things for native pbrt-v4 support (in that branch). When I'm done I'll start working on adding all light types for both versions. They...
Almost done with the new shader nodes. Once that's done I'll push to a unstable pbrt-v4 branch and continue the work with the export code until it's stable. Once that...
Pushed my current pbrt-v4 code to the branch: https://github.com/stig-atle/io_scene_pbrt/tree/Pbrt-v4-support I will do all work there and update it frequently. Consider it highly unstable until I'm done. Meshes works, spot light...
I have a solution for this now, I will update all the nodes to make them work again in latest blender.
Hi, sorry for it taking time to get back to you with this issue. What version of blender are you using? Can you add a screenshot of your shader setup?...