stevethepocket

Results 14 comments of stevethepocket

I never understood this. Shouldn't all textures display at their native resolution when you select "Extra High" from the advanced graphics menu? How does Source decide which ones to scale...

@pepper314 So basically almost all of the textures have their first mipmap locked to mat_picmip 0, but a few had their second or third locked instead? Is there a way...

@chipsnapper Do you know of any textures in any of those games that would actually be higher res if you did that? Otherwise it would be a completely useless change.

I wouldn't count on them coming back, but I can confirm that I have seen this issue plenty of times including since this was posted. It seems to mainly affect...