Steven Lovegrove

Results 82 comments of Steven Lovegrove

If you look at the documentation for glDrawElements (https://www.opengl.org/sdk/docs/man4/html/glDrawElements.xhtml), the second parameter is the "number of elements to be rendered". If you take MakeTriangleStripIboForVbo as an example, you would typically...

I'm not sure about this. On my system that model takes 8s, which is still slow but not that slow... Looking at the loader, although I use https://github.com/tinyobjloader/tinyobjloader I also...

What compiler are you using? It looks perhaps like it is old?

If pangolin detects these on your system but you don't need them and you would like to disable them, just set the found library path for these to empty in...

Ah, it was checking if the manually specified manager exists and hence it was failing. I just pushed https://github.com/stevenlovegrove/Pangolin/commit/5f78f502117b2ff9238ed63768fd859a8fa78ffd which removes that check when you specify it manually. For your...

You seem to be using a different shader library, and you don't include the shader code, so I don't know that you'll be able to get much help here.

Yeah, sorry about that - I had to remove it in order to decouple the libraries. There isn't a direct replacement at the moment. The closet thing you can do...

I haven't used them in forever and they frankly might not even be plumbed in for all platforms. I don't believe there is any example in Pangolin right now that...

Thank you for the suggestion. No, I don't think so - Toshiba doesn't provide one for OSX which is why I'm interested in Aravis, and I don't think I've used...

To be sure, I tried inserting the snippet you linked to: ```c static void arv_uv_device_constructed (GObject *object) { ArvUvDevice *uv_device = ARV_UV_DEVICE (object); ArvUvDevicePrivate *priv = arv_uv_device_get_instance_private (uv_device); GError *error...