Steven Lovegrove
Steven Lovegrove
I know this thread is old, but I just got here from google. I've found this problem is caused because Eigen requires a C++ standard library which is not included...
A me-too here. I've tried several configurations, all on Ubuntu 16.04 (I had to add -ccbin to the makefile for all of these to compile) * CUDA-9.0 / GCC 5.4...
I think you're probably running out of memory. fonts.c is quite large and it might be the straw breaking the camels back. Try building without -j or if you're in...
This is a third-party addition to Pangolin. @jstraub does this still build for you?
oh, oops. @jstraub didn't write the DepthSense video addition. I haven't touched that in a while and can't help you out, sorry.
I think it is probably an issue with double buffering. Pangolin thinks the window is double buffered but it isn't, or something like that. You could try setting the following...
Thanks for looking into this - I guess on Windows setting the read buffer is also effecting the write buffer? What if you set the buffer back to GL_BACK after...
Hmm - strange, thanks for trying! Unfortunately, reading from the front buffer is important because that is what the user will be seeing and you can be certain there are...
Pangolin is not being loaded with an appropriate OpenGL driver which can support the configuration requested. Make sure that any OpenGL program can run (such as glxGears). Make sure your...
Hmm - this has to do with the method by which I attempt to render text in pixel units (by changing the viewport). This is really a bug in GlText::Draw()...